Lumio by SMART Technologies, a cloud-based learning platform, launched two highly anticipated features, AI Assist and Class Sessions, at ISTELive 25 on June 26, 2025. Recently awarded the ISTE Seal of Alignment, Lumio addresses educators’ needs for streamlined lesson delivery and enhanced student engagement, reinforcing its commitment to transformative classroom technology.
Launch Date: June 26, 2025, at ISTELive 25
Platform: Lumio by SMART Technologies, cloud-based learning solution
New Features: AI Assist and Class Sessions, available free to all users
AI Assist: Generates quiz-based activities and assessments in seconds
Class Sessions: Streamlines lesson management across multiple classes
Recognition: ISTE Seal of Alignment, Best of Show at ISTELive 2024
Source: PRNewswire
Class Sessions, one of Lumio’s most requested features, enables teachers to organize, deliver, and review lessons across multiple classes without duplicating content. By separating lesson materials from student responses, it offers:
Efficient Lesson Management: Reuse lessons across class groups, saving time.
Flexible Instruction: Review student work while delivering live lessons simultaneously.
Increased Storage: Freemium storage doubled from 50MB to 100MB for more lesson creation.
“What we were hearing from teachers was that they’re constantly juggling multiple classes and needed a simpler way to manage lessons across them,” said Dan McMahon, VP of Software at SMART Technologies. “Our product teams listened and developed Class Sessions in direct response to what teachers told us they need.”
AI Assist, powered by generative AI, streamlines lesson planning by generating standards-aligned quiz questions, discussion prompts, and assessments in seconds. Available to all Lumio users, it supports four interactive activities:
Response: Individual, device-based quizzes for formative assessment.
Monster Quiz & Team Quiz: Collaborative, competitive team-based games.
Game Show: Whole-class interactive quiz show for engaging reviews.
Speedup: Fast-paced race where students compete to answer questions.
“As a former educator, I understand how demanding it is to plan, personalize, and deliver meaningful instruction across multiple classes,” said Tisha Poncio, Education and Community Lead at SMART Technologies. “We’re proud to create space for teachers to do what they do best—guide learning with intention and depth.”
Lumio, serving over 1 million teachers and students in 190 countries, integrates with platforms like Google Drive, Microsoft Teams, Canvas, and Schoology, enhancing accessibility. Its partnerships with JUMP Math and ClickView provide over 100 pre-built lessons, while integrations with Wakelet, Canva, and Magic School AI foster collaborative EdTech solutions. Lumio’s Best of Show award at ISTELive 2024 and a 4.6/5 rating on EdTech Impact underscore its impact, with educators praising its engagement tools.
At ISTELive 25, Lumio hosts educators at Booth #1000 and co-sponsors the EdTech Mixer with Microsoft and others. The upcoming Lumio Palooza, a free global professional development event, will further connect educators with practical strategies.
The global EdTech market, valued at $146 billion in 2024, is projected to grow at a 13.6% CAGR through 2030, driven by demand for interactive learning tools. Lumio’s AI Assist and Class Sessions align with trends emphasizing time-saving, student-centered solutions, with 60% of educators seeking AI tools for personalization, per a 2025 EdWeek survey. Social sentiment on X highlights excitement for Lumio’s updates, with @PRN_TopStories noting their debut at ISTELive 25.
Lumio’s latest features empower teachers to manage classrooms efficiently and engage students dynamically, solidifying its leadership in EdTech innovation.
Lumio by SMART is an easy-to-use digital learning tool that lets teachers transform lessons into active, collaborative learning experiences to engage students on their devices, wherever they are. With countless ways for students to engage and drive their own learning, Lumio is a perfect fit for educators who are looking for ways to increase interactivity, collaboration, and game-based learning.