Ramen VR has announced the official launch of Aura, a specialized AI assistant and agent for Epic's Unreal Engine, set for January 2, 2026. Initially available through an invite-only system, the launch is accompanied by a compelling case study from VR studio Sinn Studio, which reported halving its production time and accelerating asset sourcing by five times using the tool.
Quick Intel
Aura, an AI assistant for Unreal Engine, launches on January 2, 2026.
Initial access is invite-only, with all new users receiving a two-week free trial.
A case study from Sinn Studio claims Aura halved production time for a game shipped in 5 months.
The tool features new Editor-Use and Coding Agents for scene lighting, post-processing, and code generation.
It offers deep project understanding, accurate Blueprint generation, and integrated 3D-asset creation.
The company positions Aura as a transformative force for game development efficiency and small team output.
Transforming Vision into Execution
Aura introduces two powerful new agents designed to bridge the gap between idea and implementation. The Editor-Use Agent allows developers to perform complex tasks like lighting entire scenes, configuring post-processing, and editing thousands of Blueprints through natural conversation, as the AI understands the specific project context. Simultaneously, the Coding Agent brings this deep, contextual understanding to code, capable of creating, editing, and fixing C++ and Blueprint files with the ability to self-correct in real-time.
Proven Acceleration for Game Studios
The efficacy of Aura is demonstrated in the results from early design partners. Sinn Studio, an award-winning VR developer, utilized Aura to ship its game Zombonks in early access within just five months. "Aura sped up our asset sourcing pipeline for environments by 5X—from 2-3 days down to 4-5 hours per level," stated Alek Sinn, CEO of Sinn Studio. This case study underscores the tool's potential to dramatically compress production timelines and amplify the output of development teams.
Empowering a New Era of Development
Ramen VR positions Aura as a foundational shift in how games are built. The tool aims to empower smaller teams to achieve output previously requiring much larger studios, enabling rapid prototyping, extensive bug validation, and significant content generation with unprecedented speed. "Aura will do for game development what Claude Code and Cursor did for software engineering," said Andy Tsen, CEO of Ramen VR, highlighting its potential to redefine industry productivity standards.
The launch of Aura signals a significant step toward AI-integrated game development workflows. By offering deep, contextual assistance within Unreal Engine, it provides a tangible solution for studios seeking to accelerate production and expand creative possibilities, potentially altering the resource calculus for game projects of all sizes.
About Ramen VR and Aura
Ramen is the company behind Aura, the AI assistant and agent purpose-built for Epic's Unreal Engine learn more at www.tryaura.dev.